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Bo2 gsc studio menu ps3
Bo2 gsc studio menu ps3






bo2 gsc studio menu ps3

Self add_option("pOpt " + i, "Give CoHost", ::changeVerificationMenu, player, "CoHost")

bo2 gsc studio menu ps3

Self add_menu_alt("pOpt " + i, "PlayersMenu") Self add_option("PlayersMenu", " " + player.name, ::submenu, "pOpt " + i, " " + player.name) Self add_menu("PlayersMenu", "Main Menu", "CoHost") Self add_menu("SubMenu3", "Main Menu", "Verified") Self add_menu("SubMenu2", "Main Menu", "VIP") Self add_menu("SubMenu1", "Main Menu", "Admin") Self add_option("Main Menu", "Players", ::submenu, "PlayersMenu", "Players") Self add_option("Main Menu", "Sub Menu 3", ::submenu, "SubMenu3", "Sub Menu 3") Self add_option("Main Menu", "Sub Menu 2", ::submenu, "SubMenu2", "Sub Menu 2") Self add_option("Main Menu", "Sub Menu 1", ::submenu, "SubMenu1", "Sub Menu 1") Self add_menu("Main Menu", undefined, "Unverified") Self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData) NotifyData.duration = 5 //Change Duration NotifyData.glowColor = (0.3, 0.6, 0.3) //RGB Color array divided by 100 NotifyData.notifyText = "Your Status Is " + verificationToColor(self.status) //Line 2 NotifyData.titleText = "Welcome " + self.name + " To Menu" //Line 1 Self iPrintln("Access Level For " + player.name + " Is Already Set To " + verificationToColor(verlevel)) Player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel)) Self iPrintln("Set Access Level For " + player.name + " To " + verificationToColor(verlevel)) Hud = self createFontString(font, fontScale) ĭrawShader(shader, x, y, width, height, color, alpha, sort) If( self.status = "Host" || self.status = "CoHost" || self.status = "Admin" || self.status = "VIP" || self.status = "Verified")ĭrawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort) RAW Paste Data #include maps\mp\gametypes\_hud_util








Bo2 gsc studio menu ps3